Elizabeth S. Simpson, Ph.D.
Elizabeth Simpson received her Doctorate in Educational Psychology from Auburn University. She is a national and international lecturer who understands the teacher's need for appropriate tools to meet the expectations oftoday’s learners. She has over 20 years classroom experience as a Special Educator, college professor, consultant and researcher. Elizabeth serves on local, state and national committees related to teacher education andspecial education. Her research is focused on the use of video games as learning tools for business and education that will build on the strengths of today's learners and tomorrow's leaders.
Interview about Gaming in Education:
Part 1 / Part 2 / Part 3 (Windows Media Files)
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Frances A. Clem, Ed.D., MBA
Frances Clem has over 25 years of experience in high tech training, marketing, and project management, both in the US and abroad. She is a corporate consultant specializing in the design and implementation of strategictraining projects and has worked with a wide variety of high-tech firms. Frances is an experienced trainer, courseware designer, and training program implementer in a variety of environments and formats. Frances holds aDoctorate in Educational Technology from the University of San Diego and San Diego State University, where her research interests include issues of cultural effects, motivation, and persistence in e-learning. For a
copy of her dissertation, "Culture and Motivation in Online
Learning Environments" click on the link below.With a MastersDegree in Business, she focuses on achieving a positive cost-benefit profile for all training and performance improvement measures she recommends and designs.
Dissertation
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